System Calls

'''NOTE: This list subject to change. We will notify all players of any changes being made.'''

In addition, we realise that there is a lot of information to take in here, and we don't expect you to remember all of these calls. Feel free to call a ref over if you don't know what a particular call does. However, please try to remember as many as you can. Thank you.

Damage Calls
Single/Double/Triple/Quad/Quint/(Number) - Indicates the number of points of damage dealt

Zero - Indicates that call did no damage. Any other effects still resolve

Sub (Number) - Indicates the number of points of Temporary Damage dealt

Magic - Indicates that the damage dealt was Magic Damage

Fire/Thunder/Ice/Holy/Dark - Indicates the damage dealt was Elemental Damage of the element specified

(Descriptor) - Indicates that this call only effects those of a certain type. If you are not of that type, call No Effect

Range Calls
(Subject Name) - Indicates that the ability hits the person specifies

Mass - The call affects all those within 5 metres of the user

Self - Indicates that call is only effecting the user

Duration Calls
Short - The call's effects last for 5 seconds

Mid - The call's effects last for 15 seconds

Long - The call's effects last for 45 seconds

Effect Calls
Strikedown - The blow knock's the subject off their feet. The subject feet must leave the ground and they must fall over in some way, although the speed and direction of the fall are up to the subject. Their health and safety comes first

Scan - The subject must say aloud their current HP, MP and any Damage Weaknesses or Damage Resistances they have

(Duration) Root - The subject is rooted to the ground by some means, and cannot move their feet for the stated duration. If either of their feet are off the ground, then that foot is free to move until it touches ground. It is then rooted

Looting - The subject must give any items in their possession to the user

(Duration) Push - The subject is somehow pushed back from the user for the stated duration, and must stay out of combat reach. If the user approaches the subject, the subject must step back to remain out of combat reach. However, if rushed or pushed into a wall, then the effect breaks

Through - The call ignores any Damage Resistance or Temporary HP they have, and hits their HP directly

Disarm - The subject is disarmed and must drop any items they are holding (this excludes anything out of character valuable)

Disappearing - The user has disappeared from sight, and must place their hand on their head to symbolise that they aren't there

Appearing - The user has suddenly appeared, apparently from nowhere

Effect - The call has a special, unlisted effect. The user must immediately show the subject a show-me-lammie with the effect

Status Effect Calls
(Duration) Berserk - The subject is afflicted with the Status Effect Berserk. For the duration of the call's effect, they relentlessly attack the first valid target they see, even their friends, and when that target is downed, they move onto another. They are unable to use any abilities, but they call the highest damage they can without using abilities.

Sleep - The subject is afflicted with the Status Effect Sleep. The subject falls asleep, and may not make any action until hit with a damage call of 1 or greater

Poison (Number) - The subject is afflicted with the Status Effect Poison. They recieve the number of damage specified at the beginning and end of each encounter

(Duration) Weaken - The subject is afflicted with the Status effect Weaken. For the duration, they may not make any melee range call higher than single, and may not use any melee range abilities.

 (Duration) Silence - The subject is afflicted with the Status Effect Silence. For the duration, they are unable to vocalise or use abilities, but they may still call damage and use items

Zombify - The subject is afflicted with the Status Effect Zombify. Calls of Cure deal that much damage to them, calls of Life instantly KO them, they gain Damage Weakness Holy (x2) and Dark Absorbtion

(Duration) Slow - The subject is afflicted with the Status Effect Slow. The subject may only call damage once every 2 seconds, and all cast times and cooldown times for their abilities are doubled for the duration.

(Duration) Stop - The subject is afflicted with the Status Effect Stop. The subjecy may not vocalise, use abilties or move in any way for the duration.

Petrify - The subject is afflicted with the Status Effect Petrify. The subject may not vocalise, use abilities or move in any way. If hit with a damage call of 1 or greater, they call Disappearing, and their character is dead

(Duration) Doom - The subject is afflicted with the Status Effect Doom. Once the specified time has passed, they are KO

Death - The subject is instantaneously KO

Resistance Calls
Resist - Indicates that the subject resisted some of the call they took

No Effect - Indicates that the call did nothing to the subject

Absorb - Indicates that the subject Absorbed the damage

Reflect - Indicates that the call prompted an instantaneous counter from the subject. The call worked normally, however.

Out of Character Calls
Ref - Call over a ref if you need assistance for IC or OOC reasons

Time In - Continue/begin play

Time Out - A Judge has ended the session

Man Down - Someone has been injured/is in danger/has dropped something valueable, and the game needs to be paused. Don't be afraid to call this if you've dropped your phone/glasses/camera/etc.