Talk:Black Mage/@comment-4318481-20110819102824

Black Mage needs something extra, unless you want to force them into melee combat.

Suggestions: Pulse: Change this to Magic 1, making it sub makes it weak. Alternatively allow them to cast any of the spells they know for no cost once per encounter. This allows the black mage to cast elemental damage even when he is out of MP.

Picking two elemental types is good, gives them some flexibility.

Be careful about balancing them based on item drops. it can make them very reliant on the refs dropping ethers. Alternatively, how easily can Mages buy ethers?